Build Your Card App Start free

Part 15 Full guide

Getting paid

Business basics, the stores' rules for charging inside apps, in-app purchases on iPhone and Android, payments on your website, prices and a free trial, test purchases without real money, and a safety check before you charge anyone.

Your app works, it has accounts and a server, and people are using it. This part turns it into something that can pay for itself. Money has more rules than any other part of the guide: Apple and Google decide how you may charge inside their stores, your website has its own rules, and your country has tax rules on top. None of it is hard once it's written down, and this part writes it down.

The order matters. First the business questions you take to a professional, then each store's rules and setup, then payments on your website, then prices. Testing comes before anything real: every platform has a pretend mode where purchases look real and no money moves. The last step is a careful check of everything about money, because a real build found real bugs there, the kind nobody finds by hand. Nothing in this part is a copy of any real app's setup, and nothing here is legal or tax advice.

Your app is for:
  1. 1Business basics (ask a professional) Full guide, coming soon
  2. 2Apple's rules for charging inside apps iPhone only Full guide, coming soon
  3. 3Set up in-app purchases on iPhone iPhone only Full guide, coming soon
  4. 4Google Play's rules for charging inside apps Android only Full guide, coming soon
  5. 5Set up in-app purchases on Android Android only Full guide, coming soon
  6. 6Payments on your website (options compared) Full guide, coming soon
  7. 7Choose prices and a free trial Full guide, coming soon
  8. 8Test a purchase without real money Full guide, coming soon
  9. 9A safety check before you charge anyone Full guide, coming soon
The full guide is coming soon